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SIGGRAPH
2000
ACM
15 years 11 months ago
Sampling plausible solutions to multi-body constraint problems
Traditional collision intensive multi-body simulations are difficult to control due to extreme sensitivity to initial conditions or model parameters. Furthermore, there may be mu...
Stephen Chenney, David A. Forsyth
AFRIGRAPH
2009
ACM
15 years 10 months ago
Analytic simplification of animated characters
Traditionally, levels of detail (LOD) for animated characters are computed from a single pose. Later techniques refined this approach by considering a set of sample poses and eval...
Bruce Merry, Patrick Marais, James E. Gain
GRAPHICSINTERFACE
1998
15 years 7 months ago
Active Implicit Surface for Animation
This paper introduces a new model of deformable surfaces designed for animation, which we call active implicit surfaces. The underlying idea is to animate a potential field define...
Mathieu Desbrun, Marie-Paule Gascuel
TOG
2008
115views more  TOG 2008»
15 years 6 months ago
Animating developable surfaces using nonconforming elements
We present a new discretization for the physics-based animation of developable surfaces. Constrained to not deform at all in-plane but free to bend out-of-plane, these are an exce...
Elliot English, Robert Bridson
ICN
2007
Springer
16 years 19 days ago
Energy Efficiency in the Mobile Ad Hoc Networking Approach to Monitoring Farm Animals
—Using Mobile Ad Hoc Networks (MANETs) for monitoring bovine animals potentially offers high increase in the profitability of cattle production. In this paper we propose a formal...
Bartosz Wietrzyk, Milena Radenkovic