A Bayesian procedure for the simultaneous alignment and classification of sequences into subclasses is described. This Gibbs sampling algorithm iterates between an alignment step ...
This paper discusses interactive evolutionary algorithms and their application in swarm-based image generation. From an artist’s perspective, the computer-generated patterns oï¬...
Namrata Khemka, Scott Novakowski, Gerald Hushlak, ...
We present an approach for editing shadows in all-frequency lighting environments. To support artistic control, we propose to decouple shadowing from lighting and focus on providi...
Juraj Obert, Fabio Pellacini, Sumanta N. Pattanaik
Geometric constraints have proved to be helpful for shape modeling. Moreover, they are efficient aids in controlling deformations and enhancing animation realism. The present pape...
In this paper we present several techniques to interactively explore representations of 2D vector fields. Through a set of simple hand postures used on large, touch-sensitive disp...
Tobias Isenberg, Maarten H. Everts, Jens Grubert, ...