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134
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CA
2000
IEEE
15 years 7 months ago
Integrated System for Skin Deformation
In this paper, we present an integrated system for skin deformation that is able to handle deformations due to both the skeleton animation and collisions. This method is based on ...
Frederic Cordier, Nadia Magnenat-Thalmann
WSCG
2000
164views more  WSCG 2000»
15 years 3 months ago
Color-Table Animation of Fast Oriented Line Integral Convolution for Vector Field Visualization
Fast Oriented Line Integral Convolution (FROLIC), which is a variant of LIC, illustrates 2D vector fields by approximating a streamlet by a set of disks with varying intensity. FR...
Siegrun Berger, Eduard Gröller
115
Voted
CA
2000
IEEE
15 years 7 months ago
Dynamic Sculpting and Animation of Free-form Subdivision Solids
This paper presents a sculptured solid modeling system founded upon dynamic Catmull-Clark subdivision-based solids of arbitrary topology. Our primary contribution is that we integ...
Kevin T. McDonnell, Hong Qin
ICMCS
2000
IEEE
110views Multimedia» more  ICMCS 2000»
15 years 7 months ago
Very Low Bitrate Coding of Virtual Human Animation in MPEG-4
This and the accompanying paper present an overview of the face and body animation object in the MPEG-4 Version 2 standard. The MPEG-4 standard includes the representation, compre...
Tolga K. Capin, Eric Petajan, Jörn Ostermann
WSCG
2000
131views more  WSCG 2000»
15 years 3 months ago
Dynamic Animation of N-Dimensional Deformable Objects
This paper presents a new, accurate, efficient and unified method for dynamic animation of one, two or three-dimensional deformable objects. The objects are modelled as d-dimensio...
Yannick Rémion, Jean-Michel Nourrit, Olivie...