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103
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RT
2000
Springer
15 years 6 months ago
Modeling and Rendering for Realistic Facial Animation
Abstract. Rendering realistic faces and facial expressions requires good models for the reflectance of skin and the motion of the face. We describe a system for modeling, animating...
Stephen R. Marschner, Brian K. Guenter, Sashi Ragh...
CGF
2000
197views more  CGF 2000»
15 years 2 months ago
Modelling Virtual Cities Dedicated to Behavioural Animation
In order to populate virtual cities, it is necessary to specify the behaviour of dynamic entities such as pedestrians or car drivers. Since a complete mental model based on vision...
Gwenola Thomas, Stéphane Donikian
SIGGRAPH
2000
ACM
15 years 6 months ago
Interactive control for physically-based animation
We propose the use of interactive, user-in-the-loop techniques for controlling physically-based animated characters. With a suitably designed interface, the continuous and discret...
Joseph Laszlo, Michiel van de Panne, Eugene Fiume
111
Voted
ECAI
2000
Springer
15 years 6 months ago
A Knowledge-based Approach for Lifelike Gesture Animation
Abstract. The inclusion of additional modalities into the communicative behavior of virtual agents besides speech has moved into focus of human-computer interface researchers, as h...
Stefan Kopp, Ipke Wachsmuth
123
Voted
IVC
2000
146views more  IVC 2000»
15 years 2 months ago
Fast head modeling for animation
This paper describes an efficient method to make individual faces for animation from several possible inputs. We present a method to reconstruct 3D facial model for animation from...
Won-Sook Lee, Nadia Magnenat-Thalmann