Sciweavers

202 search results - page 24 / 41
» Animation 2000
Sort
View
119
Voted
VISUALIZATION
2000
IEEE
15 years 7 months ago
Isosurfacing in higher dimensions
Visualization algorithms have seen substantial improvements in the past several years. However, very few algorithms have been developed for directly studying data in dimensions hi...
Praveen Bhaniramka, Rephael Wenger, Roger Crawfis
122
Voted
VIP
2000
15 years 3 months ago
A Fuzzy Rule-Based Interactive Methodology for Training Multimedia Actors
Computer animation has come a long way during the last decade and is now capable of producing near-realistic rendered 3D computer graphics models of expressive, talking, acting hu...
Savant Karunaratne, Hong Yan
141
Voted
RT
2000
Springer
15 years 6 months ago
Dynamic Acceleration Structures for Interactive Ray Tracing
Acceleration structures used for ray tracing have been designed and optimized for efficient traversal of static scenes. As it becomes feasible to do interactive ray tracing of movi...
Erik Reinhard, Brian E. Smits, Charles D. Hansen
105
Voted
IVC
2000
104views more  IVC 2000»
15 years 2 months ago
Learning spatio-temporal patterns for predicting object behaviour
Rule-based systems employed to model complex object behaviours, do not necessarily provide a realistic portrayal of true behaviour. To capture the real characteristics in a specif...
Neil Sumpter, Andrew J. Bulpitt
DEFORM
2000
15 years 3 months ago
Constructing Virtual Human Life Simulations
This paper describes an approach to construct interactive virtual environments, which are suitable for the development of artificial virtual human life simulations. Our main goal i...
Marcelo Kallmann, Etienne de Sevin, Daniel Thalman...