Sciweavers

186 search results - page 13 / 38
» Animation Techniques for Chain-Coded Objects
Sort
View
CA
2000
IEEE
15 years 2 months ago
Adaptive Simulation of Soft Bodies in Real-Time
This paper presents an adaptive technique to animate deformable bodies in real-time. In contrast to most previous work, we introduce a multi-resolution model that locally refines...
Gilles Debunne, Mathieu Desbrun, Marie-Paule Cani,...
RT
2000
Springer
15 years 1 months ago
Artistic Multiprojection Rendering
In composing hand-drawn images of 3D scenes, artists often alter the projection for each object in the scene independently, thereby generating multiprojection images. We present a...
Maneesh Agrawala, Denis Zorin, Tamara Munzner
GRAPHICSINTERFACE
2001
14 years 11 months ago
Realistic and Controllable Fire Simulation
We introduce a set of techniques that are used together to produce realistic-looking animations of burning objects. These include a new method for simulating spreading on polygona...
Philippe Beaudoin, Sébastien Paquet, Pierre...
AAAI
2006
14 years 11 months ago
Multi-Resolution Learning for Knowledge Transfer
Related objects may look similar at low-resolutions; differences begin to emerge naturally as the resolution is increased. By learning across multiple resolutions of input, knowle...
Eric Eaton
ISVC
2005
Springer
15 years 3 months ago
Image-Based Deformation of Objects in Real Scenes
We present a new method for deforming an object in a static real scene, which interacts with animated synthetic characters. Unlike the existing method - making a new synthetic obje...
Han-Vit Chung, In-Kwon Lee