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» Animation Techniques for Chain-Coded Objects
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SIGGRAPH
1991
ACM
13 years 9 months ago
An object-oriented framework for the integration of interactive animation techniques
We present an interactive modeling and animation system that facilitates the integration of a variety of simulation and animation paradigms. This system permits the modeling of di...
Robert C. Zeleznik, D. Brookshire Conner, Matthias...
CGI
1997
IEEE
13 years 10 months ago
Controlling Fluid Animation
A methodology for controlling uid animations is developed using the concept of an embedded controller. A controller acts as an interface between the animator and a general tool fo...
Nick Foster, Dimitris N. Metaxas
EUROMICRO
1999
IEEE
13 years 10 months ago
Validation of Object Oriented Models using Animation
Experience has shown that prototypingis a valuabletechnique in the validation of designs. However, the prototype(s) can be too far semantically removed from the design. Animation ...
Ian Oliver, Stuart Kent
CA
1998
IEEE
13 years 10 months ago
Physically-based Animation of Volumetric Objects
This paper presents a voxel-based animation technique which employs either a massspring modelor a niteelementmodel. The voxel-basedmeshis generated in a pre-processing step. Two v...
Yan Chen, Qing-hong Zhu, Arie E. Kaufman, Shigeru ...
CA
2000
IEEE
13 years 10 months ago
Space-Time and Higher Dimensional Modeling for Animation
There are limitations to the current BRep based “model then animate” paradigm when animating time-dependent (dynamic) objects. This paper describes an approach to modeling dyn...
Eric Fausett, Alexander A. Pasko, Valery Adzhiev