Inter-object occlusion is inherent to 3D environments and is one of the challenges of using 3D instead of 2D computer graphics for visualization. Based on an analysis of this effe...
We present a technique for automatically synthesizing walking and running controllers for physically-simulated 3D humanoid characters. The sagittal hip, knee, and ankle degrees-of...
Jack M. Wang, Samuel R. Hamner, Scott L. Delp, Vla...
In this paper, we introduce techniques for animating explosions and their effects. The primary effect of an explosion is a disturbance that causes a shock wave to propagate thro...
Gary D. Yngve, James F. O'Brien, Jessica K. Hodgin...
ssionism”, (bottom row) “Abstract”, “Pointillism”, “Flower” and “Abstract” styles. Figure 3 shows some of the brush strokes used. We present techniques for trans...
In this paper we will be describing a new animation architecture and its implementation in our system LIVE. This model introduces a new blending layer approach which uses several ...
Vincent Bonnafous, Eric Menou, Jean-Pierre Jessel,...