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IJCV
2002
96views more  IJCV 2002»
14 years 9 months ago
A VLSI-Compatible Computer Vision Algorithm for Stereoscopic Depth Analysis in Real-Time
The analysis of the depth coordinates of objects in a visual scene is of vital importance for animals as well as in technological applications like autonomous robot navigation or p...
Bernd Porr, Bernd Nürenberg, Florentin Wö...
CVPR
2012
IEEE
13 years 1 days ago
Example-based cross-modal denoising
Widespread current cameras are part of multisensory systems with an integrated computer (smartphones). Computer vision thus starts evolving to cross-modal sensing, where vision an...
Dana Segev, Yoav Y. Schechner, Michael Elad
62
Voted
IJCAT
2010
87views more  IJCAT 2010»
14 years 8 months ago
Image-based measurement of alveoli volume expansion in an animal model of a diseased lung
Currently, there does not exist reliable MV treatment or protocols in critical care to treat acute respiratory diseases, and thus no proven way to optimise care to minimise the mor...
Christopher E. Hann, Darren Hewett, J. Geoffrey Ch...
EUROGRAPHICS
2010
Eurographics
15 years 6 months ago
Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...
Eric Bruneton, Fabrice Neyret, Nicolas Holzschuch
PG
2007
IEEE
15 years 3 months ago
Wrestle Alone : Creating Tangled Motions of Multiple Avatars from Individually Captured Motions
Animations of two avatars tangled with each other often appear in battle or fighting scenes in movies or games. However, creating such scenes is difficult due to the limitations...
Edmond S. L. Ho, Taku Komura