We present a model to support the design, analysis, and comparison of games through the use of game design patterns, descriptions of reoccurring interaction relevant to game play....
Service oriented computing is an accepted architectural style for developing large, distributed software systems. A particular promise of such architectures is service orchestrati...
Philip Mayer, Andreas Schroeder, Sebastian S. Baue...
We propose an agent-based architecture that allows context-aware communication between users. In seeking a model that is suitable for the design of the required functionalities of...
This paper is part of a project to match descriptions of real-world instances and probabilistic models, both of which can be described at mulvel of abstraction and detail. We use ...
This paper proposes a conceptual model standardizing the meeting information structures underlying several scenarios o PDA use in meetings. The paper characterizes the memory and p...