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» Annotation of Human Gesture using 3D Skeleton Controls
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EPIA
2005
Springer
15 years 3 months ago
Visual Based Human Motion Analysis: Mapping Gestures Using a Puppet Model
Abstract. This paper presents a novel approach to analyze the appearance of human motions with a simple model i.e. mapping the motions using a virtual marionette model. The approac...
Jörg Rett, Jorge Dias
TMM
2010
224views Management» more  TMM 2010»
14 years 4 months ago
A 3-D Audio-Visual Corpus of Affective Communication
Communication between humans deeply relies on the capability of expressing and recognizing feelings. For this reason, research on human-machine interaction needs to focus on the re...
Gabriele Fanelli, Jürgen Gall, Harald Romsdor...
ICMI
2007
Springer
262views Biometrics» more  ICMI 2007»
15 years 3 months ago
Automated generation of non-verbal behavior for virtual embodied characters
In this paper we introduce a system that automatically adds different types of non-verbal behavior to a given dialogue script between two virtual embodied agents. It allows us to ...
Werner Breitfuss, Helmut Prendinger, Mitsuru Ishiz...
AIS
2007
Springer
14 years 9 months ago
Virtual meeting rooms: from observation to simulation
Much working time is spent in meetings and as a consequence meetings have become the subject of multidisciplinary research. Virtual Meeting Rooms (VMRs) are 3D virtual replicas of ...
Dennis Reidsma, Rieks op den Akker, Rutger Rienks,...
CORR
2010
Springer
257views Education» more  CORR 2010»
14 years 7 months ago
Survey on Various Gesture Recognition Techniques for Interfacing Machines Based on Ambient Intelligence
Gesture recognition is mainly apprehensive on analyzing the functionality of human wits. The main goal of gesture recognition is to create a system which can recognize specific hu...
Harshith C, Karthik R. Shastry, Manoj Ravindran, M...