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ACMACE
2009
ACM
15 years 4 months ago
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets
We here present Fun in Numbers (FinN), a framework for developing pervasive applications and interactive installations for entertainment and educational purposes. Using ad hoc mob...
Orestis Akribopoulos, Marios Logaras, Nikos Vasila...
CEC
2010
IEEE
15 years 4 months ago
Using aesthetic measures to evolve art
In this paper we investigate and compare three aesthetic measures within the context of evolutionary art. We evolve visual art with an unsupervised evolutionary art system using ge...
Eelco den Heijer, A. E. Eiben
CEC
2010
IEEE
15 years 4 months ago
Improving GP classification performance by injection of decision trees
This paper presents a novel hybrid method combining genetic programming and decision tree learning. The method starts by estimating a benchmark level of reasonable accuracy, based ...
Rikard König, Ulf Johansson, Tuve Löfstr...
111
Voted
ICPR
2010
IEEE
15 years 3 months ago
A Probabilistic Language Model for Hand Drawings
Probabilistic language models are critical to applications in natural language processing that include speech recognition, optical character recognition, and interfaces for text e...
Abdullah Akce, Timothy Bretl
COR
2010
164views more  COR 2010»
15 years 3 months ago
The distributed permutation flowshop scheduling problem
This paper studies a new generalization of the regular permutation flowshop scheduling problem (PFSP) referred to as the distributed permutation flowshop scheduling problem or DPF...
B. Naderi, Rubén Ruiz
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