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FPCA
1995
15 years 7 months ago
Pi-Calculus, Dialogue Games and PCF
Game semantics is an unusual denotational semantics in that it captures the intensional (or algorithmic) and dynamical aspects of the computation. This makes it an ideal semantica...
J. M. E. Hyland, C.-H. Luke Ong
132
Voted
IEEEPACT
2007
IEEE
15 years 10 months ago
The OpenTM Transactional Application Programming Interface
Transactional Memory (TM) simplifies parallel programming by supporting atomic and isolated execution of user-identified tasks. To date, TM programming has required the use of l...
Woongki Baek, Chi Cao Minh, Martin Trautmann, Chri...
251
Voted
POPL
2009
ACM
16 years 4 months ago
Verifying liveness for asynchronous programs
Asynchronous or "event-driven" programming is a popular technique to efficiently and flexibly manage concurrent interactions. In these programs, the programmer can post ...
Pierre Ganty, Rupak Majumdar, Andrey Rybalchenko
141
Voted
ICFP
2008
ACM
16 years 3 months ago
Compiling self-adjusting programs with continuations
Self-adjusting programs respond automatically and efficiently to input changes by tracking the dynamic data dependences of the computation and incrementally updating the output as...
Ruy Ley-Wild, Matthew Fluet, Umut A. Acar
258
Voted
ICFP
2009
ACM
16 years 4 months ago
Safe functional reactive programming through dependent types
Functional Reactive Programming (FRP) is an approach to reactive programming where systems are structured as networks of functions operating on signals. FRP is based on the synchr...
Neil Sculthorpe, Henrik Nilsson