We present a paradigm and toolkit for rapid prototyping of interactive, animated 3D graphics programs. The paradigm has its roots in declarative programming, emphasizing immutable...
This paper presents a completely systematic design procedure for asynchronous controllers. The initial step is the construction of a signal transition graph (STG, an interpreted P...
An object-oriented design is presented for building interactive 3D graphics applications. The design takes the form of a library of classes written in Eiffel, an object oriented l...
Russell Turner, Enrico Gobbetti, Jean-Francis Bala...
This paper describes an Ei el system for rapid testing of grammars. Grammars are de ned in an extended BNF notation that allows actions on the parse tree nodes to be de ned as add...
Abstract. We propose a theory of up-to techniques for proofs by coinduction, in the setting of complete lattices. This theory improves over existing results by providing a way to c...