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CGF
2004
95views more  CGF 2004»
14 years 9 months ago
Hierarchical Retargetting of Fine Facial Motions
We present a novel technique for retargetting captured facial animation to new facial models. We use dense motion data that can express fine motions such as wrinkles. We use a nor...
Kyunggun Na, Moonryul Jung
ICPR
2006
IEEE
15 years 10 months ago
Genus-Zero Shape Classification Using Spherical Normal Image
A new method for three dimensional (3D) genus-zero shape classification is proposed. It conformally maps a 3D mesh onto a unit sphere and uses normal vectors to generate a spheric...
Jia Li, Shaojun Liu
COMPGEOM
2000
ACM
15 years 2 months ago
Fast computation of generalized Voronoi diagrams using graphics hardware
: We present a new approach for computing generalized Voronoi diagrams in two and three dimensions using interpolation-based polygon rasterization hardware. The input primitives ma...
Kenneth E. Hoff III, Tim Culver, John Keyser, Ming...
TOG
2002
162views more  TOG 2002»
14 years 9 months ago
Interactive skeleton-driven dynamic deformations
This paper presents a framework for the skeleton-driven animation of elastically deformable characters. A character is embedded in a coarse volumetric control lattice, which provi...
Steve Capell, Seth Green, Brian Curless, Tom Ducha...
EGH
2010
Springer
14 years 7 months ago
Real time volumetric shadows using polygonal light volumes
This paper presents a more efficient way of computing single scattering effects in homogeneous participating media for real-time purposes than the currently popular ray-marching b...
Markus Billeter, Erik Sintorn, Ulf Assarsson