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» Antibandwidth of three-dimensional meshes
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78
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EGH
2009
Springer
14 years 7 months ago
Accelerating shadow rays using volumetric occluders and modified kd-tree traversal
Monte Carlo ray tracing remains a simple and elegant method for generating robust shadows. This approach, however, is often hampered by the time needed to evaluate the numerous sh...
Peter Djeu, Sean Keely, Warren Hunt
IV
1999
IEEE
91views Visualization» more  IV 1999»
15 years 1 months ago
Triangle Mesh Compression for Fast Rendering
Modern GIS(Geographic Information System) application programs and simulation systems have to handle large datasets for rendering. Currently three dimensional rendering hardware a...
Dong-Gyu Park, Yang-Soo Kim, Hwan-Gue Cho
67
Voted
TOG
2002
96views more  TOG 2002»
14 years 9 months ago
Robust epsilon visibility
Analytic visibility algorithms, for example methods which compute a subdivided mesh to represent shadows, are notoriously unrobust and hard to use in practice. We present a new me...
Florent Duguet, George Drettakis
ICIP
2007
IEEE
15 years 3 months ago
Packet Loss Resilient Transmission of 3D Models
This paper presents an efficient joint source-channel coding scheme based on forward error correction (FEC) for three dimensional (3D) models. The system employs a wavelet based ...
M. Oguz Bici, Andrey Norkin, Gozde Bozdagi Akar
GRAPHITE
2006
ACM
15 years 3 months ago
GPU-based rendering of sparse low-degree implicit surfaces
Implicit surface is a well-known surface representation. Geometric details of an object can be represented using less surface primitives than other representations such as polygon...
Takashi Kanai, Yutaka Ohtake, Hiroaki Kawata, Kiwa...