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» Antibandwidth of three-dimensional meshes
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VIS
2004
IEEE
135views Visualization» more  VIS 2004»
15 years 10 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
VISUALIZATION
2005
IEEE
15 years 3 months ago
A Handheld Flexible Display System
A new close range virtual reality system is introduced that allows intuitive and immersive user interaction with computer generated objects. A projector with a special spherical l...
Jonathan Konieczny, Clement Shimizu, Gary W. Meyer...
NPAR
2000
ACM
15 years 2 months ago
Stylized rendering techniques for scalable real-time 3D animation
Researchers in nonphotorealistic rendering (NPR) have investigated a variety of techniques to simulate the styles of artists. Recent work has resulted in methods for pen-and-ink i...
Adam Lake, Carl Marshall, Mark Harris, Marc Blacks...
TOG
2010
89views more  TOG 2010»
14 years 4 months ago
Volumetric modeling with diffusion surfaces
The modeling of volumetric objects is still a difficult problem. Solid texture synthesis methods enable the design of volumes with homogeneous textures, but global features such a...
Kenshi Takayama, Olga Sorkine, Andrew Nealen, Take...
VISUALIZATION
1999
IEEE
15 years 1 months ago
Tetrahedral Mesh Compression with the Cut-Border Machine
In recent years, substantial progress has been achieved in the area of volume visualization on irregular grids, which is mainly based on tetrahedral meshes. Even moderately fine t...
Stefan Gumhold, Stefan Guthe, Wolfgang Straß...