We present a new approach for the computation of the deformation field between three dimensional (3D) images. The deformation field minimizes the sum of the squared differences b...
Matthieu Ferrant, Simon K. Warfield, Charles R. G....
Volumetric Subdivision (VS) is a powerful paradigm that enables volumetric sculpting and realistic volume deformations that give rise to the concept of "virtual clay". I...
Kevin T. McDonnell, Neophytos Neophytou, Klaus Mue...
Object-space silhouette extraction is an important problem in fields ranging from non-photorealistic computer graphics to medical robotics. We present an efficient silhouette extr...
We present an interactive algorithm for continuous collision detection between deformable models. We introduce two techniques to improve the culling efficiency and reduce the numb...
Min Tang, Sean Curtis, Sung-Eui Yoon, Dinesh Manoc...
We present a new discretization for the physics-based animation of developable surfaces. Constrained to not deform at all in-plane but free to bend out-of-plane, these are an exce...