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CSE
2009
IEEE
15 years 8 months ago
Real World Routing Using Virtual World Information
—In this paper, we propose to leverage social graphs from Online Social Networks (OSN) to improve the forwarding efficiency of mobile networks, more particularly Delay Tolerant ...
Pan Hui, Nishanth R. Sastry
IAT
2009
IEEE
15 years 8 months ago
Simulation of the Rungis Wholesale Market: Lessons on the Calibration, Validation and Usage of a Cognitive Agent-Based Simulatio
—We present some methodological lessons and thoughts inferred from a research we are making on a simulation of the Rungis Wholesale Market (in France) using cognitive agents. The...
Philippe Caillou, Corentin Curchod, Tiago Baptista
ACG
2009
Springer
15 years 8 months ago
Incongruity-Based Adaptive Game Balancing
Abstract. Commercial games have various methods of game balancing, which modify the game’s entertainment value for players of different skill levels. This paper presents a way o...
Giel van Lankveld, Pieter Spronck, H. Jaap van den...
APGV
2009
ACM
15 years 8 months ago
On predicting visual popping in dynamic scenes
Popping is a major source of visual artifacts in dynamic scenes. To alleviate or avoid it, usually some temporal smoothing scheme is employed or levels of detail are chosen conser...
Michael Schwarz, Marc Stamminger
ETFA
2008
IEEE
15 years 8 months ago
Optimal on-line (m, k)-firm constraint assignment for real-time control tasks based on plant state information
1 In this paper, we study the problem of scheduling a set of control tasks. We distinguish three different situations of states of controlled plants: not activated, steady state si...
Felicioni Flavia, Jia Ning, Françoise Simon...