FBRAM, a new form of dynamic random access memory that greatly accelerates the rendering of Z-buffered primitives, is presented. Two key concepts make this acceleration possible. ...
Michael F. Deering, Stephen A. Schlapp, Michael G....
CODE 2.0 is a graphical parallel programming system that targets the three goals of ease of use, portability, and production of efficient parallel code. Ease of use is provided by...
This paper describes a physically-based rendering system tailored to the demands of lighting design and architecture. The simulation uses a light-backwards ray-tracing method with...
Binary decision diagrams (BDDs) have been shown to be a powerful tool in formal verification. Efficient BDD construction techniques become more important as the complexity of proto...
Bwolen Yang, Yirng-An Chen, Randal E. Bryant, Davi...
Abstract. In this paper we present an efficient technique to obtain accurate semantic classification on the pixel level capable of integrating various modalities, such as color, ed...
Stefan Kluckner, Thomas Mauthner, Peter M. Roth, H...