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WCNC
2010
IEEE
14 years 9 months ago
Addressing Response Time and Video Quality in Remote Server Based Internet Mobile Gaming
A new remote server based gaming approach, where the responsibility of executing the gaming engines is put on remote servers instead of the mobile devices, has the potential for en...
Shaoxuan Wang, Sujit Dey
SIGCOMM
2010
ACM
15 years 2 days ago
LokVaani: demonstrating interactive voice in Lo3
In this work, we consider the goal of enabling effective voice communication in a TDMA, multi-hop mesh network, using low cost and low power platforms. We consider two primary usa...
Vijay Gabale, Bhaskaran Raman, Kameswari Chebrolu,...
SASN
2005
ACM
15 years 5 months ago
On the security of group communication schemes based on symmetric key cryptosystems
Many emerging applications in both wired and wireless networks, such as information dissemination and distributed collaboration in an adversarial environment, need support of secu...
Shouhuai Xu
DSONLINE
2006
108views more  DSONLINE 2006»
14 years 12 months ago
Middleware for Protocol-Based Coordination in Mobile Applications
We propose extending these middleware approaches with suitable abstractions to better support protocolbased interaction in mobile applications. To test our approach, we created Obj...
Kurt Schelfthout, Danny Weyns, Tom Holvoet
ICMCS
2006
IEEE
179views Multimedia» more  ICMCS 2006»
15 years 6 months ago
Optimizing Algorithms for Region-of-Interest Video Compression, with Application to Mobile Telehealth
Wireless communication of video poses constraints on information capacity. Region-of-Interest (ROI) video coding provides higher quality in the ROI, but poorer quality in the back...
Sira Rao, Nikil Jayant