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PRESENCE
2010
76views more  PRESENCE 2010»
14 years 6 months ago
Modularity for Large Virtual Reality Applications
This paper focuses on the design of high performance VR applications. These applications usually involve various I/O devices and complex simulations. A parallel architecture or gri...
Jérémie Allard, Jean-Denis Lesage, B...
AAAI
2004
15 years 1 months ago
Branching Storylines in Virtual Reality Environments for Leadership Development
Simulation-based training is increasingly being used within the military to practice and develop the skills of successful soldiers. For the skills associated with successful milit...
Andrew Gordon, Michael van Lent, Martin Van Velsen...
ENTCS
2006
104views more  ENTCS 2006»
14 years 11 months ago
Using Bytecode Instruction Counting as Portable CPU Consumption Metric
Accounting for the CPU consumption of applications is crucial for software development to detect and remove performance bottlenecks (profiling) and to evaluate the performance of ...
Walter Binder, Jarle Hulaas
AAAI
2007
15 years 2 months ago
RETALIATE: Learning Winning Policies in First-Person Shooter Games
In this paper we present RETALIATE, an online reinforcement learning algorithm for developing winning policies in team firstperson shooter games. RETALIATE has three crucial chara...
Megan Smith, Stephen Lee-Urban, Hector Muño...
97
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PDP
2003
IEEE
15 years 5 months ago
Building Grid MPI Applications from Modular Components
Coupling grid applications developed by different teams requires code modification and high S/W engineering effort. In the Ensemble methodology message passing components are deve...
Yiannis Cotronis