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ACMACE
2005
ACM
15 years 7 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
GROUP
2005
ACM
15 years 7 months ago
Timing in the art of integration: 'that's how the bastille got stormed'
This paper uses a long term ethnographic study of the design and implementation of an electronic patient records (EPR) system in a UK hospital Trust to consider issues arising in ...
David Martin, Mark Rouncefield, Jacki O'Neill, Mar...
IUI
2005
ACM
15 years 7 months ago
The centrality of pivotal points in the evolution of scientific networks
In this paper, we describe the development of CiteSpace as an integrated environment for identifying and tracking thematic trends in scientific literature. The goal is to simplify...
Chaomei Chen
GECCO
2005
Springer
209views Optimization» more  GECCO 2005»
15 years 7 months ago
Genetic algorithm optimization of superresolution parameters
Superresolution is the process of producing a high resolution image from a collection of low resolution images. This process has potential application in a wide spectrum of fields...
Barry Ahrens
ICCS
2005
Springer
15 years 7 months ago
Model-Based Statistical Testing of a Cluster Utility
Abstract. As High Performance Computing becomes more collaborative, software certification practices are needed to quantify the credibility of shared applications. To demonstrate q...
W. Thomas Swain, Stephen L. Scott