The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
The irradiance at a point on a surface due to a polyhedral source of uniform brightness is given by a well-known analytic formula. In this paper we derive the corresponding analyt...
In this paper we present algorithms for building and maintaining efficient collection trees that provide the conduit to disseminate data required for processing monitoring queries...
We propose a control theory-based dynamic voltage scaling (DVS) algorithm for interactive 3D game applications running on batterypowered portable devices. Using this scheme, we pe...
Abstract— With the increasing popularity of parallel programming environments such as PC clusters, more and more sequential programmers, with little knowledge about parallel arch...