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EGH
2004
Springer
15 years 11 months ago
A quadrilateral rendering primitive
The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
Kai Hormann, Marco Tarini
SIGGRAPH
1994
ACM
15 years 10 months ago
The irradiance Jacobian for partially occluded polyhedral sources
The irradiance at a point on a surface due to a polyhedral source of uniform brightness is given by a well-known analytic formula. In this paper we derive the corresponding analyt...
James Arvo
ICDE
2008
IEEE
136views Database» more  ICDE 2008»
16 years 7 months ago
Processing Event-Monitoring Queries in Sensor Networks
In this paper we present algorithms for building and maintaining efficient collection trees that provide the conduit to disseminate data required for processing monitoring queries...
Vassilis Stoumpos, Antonios Deligiannakis, Yannis ...
DAC
2008
ACM
16 years 7 months ago
Control theory-based DVS for interactive 3D games
We propose a control theory-based dynamic voltage scaling (DVS) algorithm for interactive 3D game applications running on batterypowered portable devices. Using this scheme, we pe...
Yan Gu, Samarjit Chakraborty
INFOSCALE
2006
ACM
16 years 11 days ago
A library of constructive skeletons for sequential style of parallel programming
Abstract— With the increasing popularity of parallel programming environments such as PC clusters, more and more sequential programmers, with little knowledge about parallel arch...
Kiminori Matsuzaki, Hideya Iwasaki, Kento Emoto, Z...