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ICCD
2003
IEEE
115views Hardware» more  ICCD 2003»
15 years 8 months ago
Reducing Compilation Time Overhead in Compiled Simulators
Compiled simulation is a well known technique for improving the performance of instruction set simulators at the cost of compilation time. However the compilation time overhead ma...
Mehrdad Reshadi, Nikil D. Dutt
UML
2005
Springer
15 years 4 months ago
Code Generation from UML Models with Semantic Variation Points
UML semantic variation points provide intentional degrees of freedom for the interpretation of the metamodel semantics. The interest of semantic variation points is that UML now b...
Franck Chauvel, Jean-Marc Jézéquel
MIDDLEWARE
2004
Springer
15 years 4 months ago
Mobile adaptive tasks guided by resource contracts
This paper proposes a way to realize the idea of calm computing by adding a dynamic task model into the pervasive computing environment. This task model contains information about...
Peter Rigole, Yolande Berbers, Tom Holvoet
GRAPHITE
2005
ACM
15 years 4 months ago
A VR platform for field-scale phenomena: an application to fire spread experiments
Digital computers are powerful tools for studying natural phenomena at large-scales. Nevertheless, custom-made methods have to be developed to digitalize, simulate and finally vis...
Alexandre Muzy, Nicolas Fauvet, Patrick Bourdot, F...
IPPS
2008
IEEE
15 years 5 months ago
Immersive real-time large-scale network simulation: A research summary
Immersive real-time large-scale network simulation is a technique that supports simulation of large-scale networks to interact with real implementations of network protocols, netw...
Jason Liu