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PPOPP
1997
ACM
15 years 3 months ago
LoPC: Modeling Contention in Parallel Algorithms
Parallel algorithm designers need computational models that take first order system costs into account, but are also simple enough to use in practice. This paper introduces the L...
Matthew Frank, Anant Agarwal, Mary K. Vernon
GRAPHICSINTERFACE
2008
15 years 17 days ago
Single-pass GPU solid voxelization for real-time applications
In this paper, we present a single-pass technique to voxelize the interior of watertight 3D models with high resolution grids in realtime during a single rendering pass. Further, ...
Elmar Eisemann, Xavier Décoret
HPCA
2003
IEEE
15 years 11 months ago
A Statistically Rigorous Approach for Improving Simulation Methodology
Due to cost, time, and flexibility constraints, simulators are often used to explore the design space when developing a new processor architecture, as well as when evaluating the ...
Joshua J. Yi, David J. Lilja, Douglas M. Hawkins
95
Voted
TOG
2008
154views more  TOG 2008»
14 years 11 months ago
Accelerometer-based user interfaces for the control of a physically simulated character
In late 2006, Nintendo released a new game controller, the Wiimote, which included a three-axis accelerometer. Since then, a large variety of novel applications for these controll...
Takaaki Shiratori, Jessica K. Hodgins
ISCAS
2008
IEEE
115views Hardware» more  ISCAS 2008»
15 years 5 months ago
FSMD partitioning for low power using simulated annealing
— It is well known that significant power savings can be obtained by disabling or shutting down parts of a circuit during idle periods. One method is to use a high level partiti...
Nainesh Agarwal, Nikitas J. Dimopoulos