Software evolution analysis is concerned with analysis of artifacts produced during a software systems life-cycle. Execution traces produced from instrumented code reflect a syst...
Michael Fischer, Johann Oberleitner, Harald Gall, ...
High quality rendering and physics-based modeling in volume graphics have been limited because intensity-based volumetric data do not represent surfaces well. High spatial frequen...
Virtual environment research has focused on interactive image generation and has largely ignored acoustic modeling for spatialization of sound. Yet, realistic auditory cues can co...
Thomas A. Funkhouser, Ingrid Carlbom, Gary Elko, G...
Computing smooth and optimal one-to-one maps between surfaces of same topology is a fundamental problem in graphics and such a method provides us a ubiquitous tool for geometric mo...
Many learning tasks for computer vision problems can be described by multiple views or multiple features. These views can be exploited in order to learn from unlabeled data, a.k.a....