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ISPASS
2009
IEEE
15 years 6 months ago
WARP: Enabling fast CPU scheduler development and evaluation
Abstract—Developing CPU scheduling algorithms and understanding their impact in practice can be difficult and time consuming due to the need to modify and test operating system ...
Haoqiang Zheng, Jason Nieh
ASPLOS
2011
ACM
14 years 3 months ago
DoublePlay: parallelizing sequential logging and replay
Deterministic replay systems record and reproduce the execution of a hardware or software system. In contrast to replaying execution on uniprocessors, deterministic replay on mult...
Kaushik Veeraraghavan, Dongyoon Lee, Benjamin West...
PDCN
2004
15 years 1 months ago
Speculative prefetching of optional locks in distributed systems
We present a family of methods for speeding up distributed locks by exploiting the uneven distribution of both temporal and spatial locality of access behaviour of many applicatio...
Thomas Schöbel-Theuer
SIGCOMM
2010
ACM
14 years 11 months ago
Crowdsourcing service-level network event monitoring
The user experience for networked applications is becoming a key benchmark for customers and network providers. Perceived user experience is largely determined by the frequency, d...
David R. Choffnes, Fabián E. Bustamante, Zi...
RTSS
1998
IEEE
15 years 3 months ago
Design and Implementation of a Real-Time ATM-Based Protocol Server
This paper describes design and implementation of L ATM, an ATM (Asynchronous Transfer Mode) based networking server. While ATM emphasizes deterministic highspeed communication, a...
Martin Borriss, Hermann Härtig