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WOWMOM
2009
ACM
146views Multimedia» more  WOWMOM 2009»
15 years 5 months ago
When opportunity proceeds from autonomy: A tour-based architecture for disconnected mobile sensors
We consider the case of sparse mobile sensors deployed to implement missions in challenging environments. This paper explores a notion of tour networks that is well suited to circ...
Michel Charpentier, Radim Bartos, Swapnil Bhatia
CF
2009
ACM
15 years 5 months ago
Space-and-time efficient garbage collectors for parallel systems
As multithreaded server applications and runtime systems prevail, garbage collection is becoming an essential feature to support high performance systems. The fundamental issue of...
Shaoshan Liu, Ligang Wang, Xiao-Feng Li, Jean-Luc ...
VLSID
2004
IEEE
170views VLSI» more  VLSID 2004»
15 years 11 months ago
On-chip networks: A scalable, communication-centric embedded system design paradigm
As chip complexity grows, design productivity boost is expected from reuse of large parts and blocks of previous designs with the design effort largely invested into the new parts...
Jörg Henkel, Srimat T. Chakradhar, Wayne Wolf
IEEEPACT
2005
IEEE
15 years 4 months ago
HUNTing the Overlap
Hiding communication latency is an important optimization for parallel programs. Programmers or compilers achieve this by using non-blocking communication primitives and overlappi...
Costin Iancu, Parry Husbands, Paul Hargrove
89
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DAC
2008
ACM
16 years 18 min ago
Control theory-based DVS for interactive 3D games
We propose a control theory-based dynamic voltage scaling (DVS) algorithm for interactive 3D game applications running on batterypowered portable devices. Using this scheme, we pe...
Yan Gu, Samarjit Chakraborty