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EL
2002
181views more  EL 2002»
15 years 4 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
ASPLOS
2009
ACM
16 years 5 months ago
RapidMRC: approximating L2 miss rate curves on commodity systems for online optimizations
Miss rate curves (MRCs) are useful in a number of contexts. In our research, online L2 cache MRCs enable us to dynamically identify optimal cache sizes when cache-partitioning a s...
David K. Tam, Reza Azimi, Livio Soares, Michael St...
ACMSE
2004
ACM
15 years 10 months ago
Integrating publisher/subscriber services in component middleware for distributed real-time and embedded systems
Although component-based software development has widespread acceptance in the enterprise business and desktop application domains, developers of distributed, real-time and embedd...
George T. Edwards, Douglas C. Schmidt, Aniruddha S...
FPL
2004
Springer
171views Hardware» more  FPL 2004»
15 years 10 months ago
A Modular System for FPGA-Based TCP Flow Processing in High-Speed Networks
Field Programmable Gate Arrays (FPGAs) can be used in Intrusion Prevention Systems (IPS) to inspect application data contained within network flows. An IPS operating on high-speed...
David V. Schuehler, John W. Lockwood
BMCBI
2006
147views more  BMCBI 2006»
15 years 5 months ago
The NeuARt II system: a viewing tool for neuroanatomical data based on published neuroanatomical atlases
Background: Anatomical studies of neural circuitry describing the basic wiring diagram of the brain produce intrinsically spatial, highly complex data of great value to the neuros...
Gully A. P. C. Burns, Wei-Cheng Cheng, Richard H. ...