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DIGITEL
2008
IEEE
15 years 4 months ago
Development of Educational Videogames in m-Learning Contexts
The educational gaming field is rapidly growing both in acceptance and variety. Within this variety, the technological evolution of wireless/handheld (W/H) computing devices is op...
Pablo Lavín-Mera, Pablo Moreno-Ger, Baltasa...
ISORC
2002
IEEE
15 years 2 months ago
Real-Time Resource Reservation for Synchronized Multimedia Object over Wireless LAN
The increasing use of wireless networks has necessitated the development of a wireless networking infrastructure that supports quality of service (QoS) for multimedia communicatio...
Husni Fahmi, Mudassir Latif, Basit Shafiq, Raymond...
NCA
2005
IEEE
15 years 3 months ago
Providing Hard Real-Time Guarantees in Context-Aware Applications: Challenges and Requirements
Context-aware applications rely on the ability to perceive the state of the surrounding environment. In this paper, we address a class of such applications where real-time guarant...
Malika Boulkenafed, Barbara Hughes, René Me...
ICDCSW
2009
IEEE
15 years 4 months ago
EDLA Tradeoffs for Wireless Sensor Network Target Tracking
—The number of active nodes in a WSN deployment governs both the longevity of the network and the accuracy of applications using the network’s data. As node hibernation techniq...
Richard Tynan, Gregory M. P. O'Hare, Michael J. O'...
ICNP
2007
IEEE
15 years 4 months ago
Scheduled PSM for Minimizing Energy in Wireless LANs
Power conservation is a general concern for mobile computing and communication. In this paper, we investigate the performance of the current 802.11 power saving mechanism (unschedu...
Yong He, Ruixi Yuan, Xiaojun Ma, Jun Li, C. Wang