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ACMACE
2008
ACM
15 years 8 months ago
Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer
The games with a purpose paradigm proposed by Luis von Ahn [9] is a new approach for game design where useful but boring tasks, like labeling a random image found in the web, are ...
Sebastian Matyas, Christian Matyas, Christoph Schl...
CBSE
2008
Springer
15 years 8 months ago
Experiences from Developing a Component Technology Agnostic Adaptation Framework
Systems are increasingly expected to adapt themselves to changing requirements and environmental situations with minimum user interactions. A challenge for self-adaptation is the i...
Eli Gjørven, Frank Eliassen, Romain Rouvoy
CHI
2005
ACM
15 years 8 months ago
Experience buffers: a socially appropriate, selective archiving tool for evidence-based care
Diagnosis, treatment, and monitoring of interventions for children with autism can profit most when caregivers have substantial amounts of data they can easily record and review a...
Gillian R. Hayes, Khai N. Truong, Gregory D. Abowd...
EMSOFT
2006
Springer
15 years 8 months ago
Reusable models for timing and liveness analysis of middleware for distributed real-time and embedded systems
Distributed real-time and embedded (DRE) systems have stringent constraints on timeliness and other properties whose assurance is crucial to correct system behavior. Formal tools ...
Venkita Subramonian, Christopher D. Gill, Cé...
DSN
2005
IEEE
15 years 8 months ago
Experimental Evaluation of the QoS of Failure Detectors on Wide Area Network
This paper describes an experiment performed on Wide Area Network to assess and fairly compare the Quality of Service provided by a large family of failure detectors. Failure dete...
Lorenzo Falai, Andrea Bondavalli
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