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GI
2004
Springer
15 years 11 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
MM
2003
ACM
133views Multimedia» more  MM 2003»
15 years 11 months ago
Real-time compression for dynamic 3D environments
The goal of tele-immersion has long been to enable people at remote locations to share a sense of presence. A tele-immersion system acquires the 3D representation of a collaborato...
Sang-Uok Kum, Ketan Mayer-Patel, Henry Fuchs
VRST
1998
ACM
15 years 10 months ago
Multi-resolution model transmission in distributed virtual environments
Distributed virtual environments allow users at di erent geographical locations to share and interact within a common virtual environment via a local network or through the Intern...
Jimmy H. P. Chim, Rynson W. H. Lau, Antonio Si, Ho...
DBISP2P
2004
Springer
93views Database» more  DBISP2P 2004»
15 years 11 months ago
The Design of PIRS, a Peer-to-Peer Information Retrieval System
Abstract. In this paper, we describe the design of PIRS, a peer-topeer information retrieval system. PIRS satisfies many of the goals of P2P computing in a way that other P2P IR s...
Wai Gen Yee, Ophir Frieder
BTW
2001
Springer
113views Database» more  BTW 2001»
15 years 10 months ago
Version Propagation in Federated Database Systems
Abstract Integrated engineering environments, based on federated database technology, are, among others, a means to control the integrity of and dependencies between product data c...
Martin Schönhoff, Markus Strässler, Klau...