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NOSSDAV
2005
Springer
15 years 11 months ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong
ATAL
2003
Springer
15 years 11 months ago
MONAD: a flexible architecture for multi-agent control
Research in multi-agent systems has led to the development of many multi-agent control architectures. However, we believe that there is currently no known optimal structure for mu...
Thuc Vu, Jared Go, Gal A. Kaminka, Manuela M. Velo...
DAGSTUHL
1998
15 years 7 months ago
Markov Localization for Reliable Robot Navigation and People Detection
Localization is one of the fundamental problems in mobile robotics. Without knowledge about their position mobile robots cannot e ciently carry out their tasks. In this paper we pr...
Dieter Fox, Wolfram Burgard, Sebastian Thrun
DSRT
2005
IEEE
15 years 11 months ago
Modeling Real-Time Distributed Simulation Message Flow in an Open Network
Understanding the characteristics of information flow in large scale real-time distributed virtual simulations (RT-DVS) is important for the development of network services that a...
Dennis M. Moen, J. Mark Pullen
HICSS
2002
IEEE
113views Biometrics» more  HICSS 2002»
15 years 11 months ago
Designing and Examining PC to Palm Collaboration
One trend in day-to-day computing involves moving seamlessly from large powerful workstations to small handheld devices. A second trend is continuous collaboration with colleagues...
Ivan Marsic, Allan Meng Krebs, Bogdan Dorohonceanu...