Human eyes have limited perception capabilities; for example, only 2 degrees of our 140 degree vision field provide the highest quality of perception. Due to this fact the idea of...
In mobile computing environments, as a result of the reduced capacity of local storage, it is commonly not feasible to replicate entire datasets on each mobile unit. In addition, ...
There are many methodological approaches for Agent-Oriented Software Engineering, each one focusing on some features of multi-agent systems, but leaving others underdefined. For t...
This paper describes the motivations, methods, and solution concepts for the use of ontologies for simulation model integration. Ontological analysis has been shown to be an effec...
We present a novel skinned skeletal animation system based on spline-aligned deformations for providing high quality and fully designable deformations in real-time. Our ambition i...
Sven Forstmann, Jun Ohya, Artus Krohn-Grimberghe, ...