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MM
2004
ACM
149views Multimedia» more  MM 2004»
15 years 4 months ago
Designing experiential environments for management of personal multimedia
With the increasing ubiquity of sensors and computational resources, it is becoming easier and increasingly common for people to electronically record, photographs, text, audio, a...
Rahul Singh, Rachel Knickmeyer, Punit Gupta, Rames...
AMAI
2004
Springer
15 years 4 months ago
Approximate Probabilistic Constraints and Risk-Sensitive Optimization Criteria in Markov Decision Processes
The majority of the work in the area of Markov decision processes has focused on expected values of rewards in the objective function and expected costs in the constraints. Althou...
Dmitri A. Dolgov, Edmund H. Durfee
CAD
2005
Springer
14 years 11 months ago
Bayesian computer-aided experimental design of heterogeneous scaffolds for tissue engineering
This paper presents a Bayesian methodology for computer-aided experimental design of heterogeneous scaffolds for tissue engineering applications. These heterogeneous scaffolds hav...
Lee E. Weiss, Cristina H. Amon, Susan Finger, Eric...
NPAR
2010
ACM
15 years 4 months ago
Vector fluid: a vector graphics depiction of surface flow
We present a simple technique for creating fluid silhouettes described with vector graphics, which we call ”Vector Fluid.” In our system, a solid region in the fluid is repr...
Ryoichi Ando, Reiji Tsuruno
ATAL
2008
Springer
15 years 1 months ago
GS3 and Tartanian: game theory-based heads-up limit and no-limit Texas Hold'em poker-playing programs
We demonstrate two game theory-based programs for headsup limit and no-limit Texas Hold'em poker. The first player, GS3, is designed for playing limit Texas Hold'em, in ...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...