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NETGAMES
2004
ACM
15 years 3 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
MOBILITY
2009
ACM
15 years 4 months ago
A membership management protocol for mobile P2P networks
MANETs are self-organizing networks composed of mobile wireless nodes with often scarce resources. Distributed applications based on the P2P paradigm are by nature good candidates...
Mohamed Karim Sbai, Emna Salhi, Chadi Barakat
ADHOC
2007
144views more  ADHOC 2007»
14 years 10 months ago
Adaptive gossip protocols: Managing security and redundancy in dense ad hoc networks
Abstract. Many ad hoc routing algorithms rely on broadcast flooding for location discovery or, more generally, for secure routing applications. Flooding is a robust algorithm but ...
Mike Burmester, Tri Van Le, Alec Yasinsac
SCN
2008
Springer
147views Communications» more  SCN 2008»
14 years 9 months ago
Privacy-preserving secure relative localization in vehicular networks
Relative location information helps build vehicle topology maps. Such maps provide location information of nearby vehicles to drivers. In building a vehicle topology, one must cons...
Lei Tang, Xiaoyan Hong, Phillip G. Bradford
WINET
2010
144views more  WINET 2010»
14 years 8 months ago
Cross-layer quality-driven adaptation for scheduling heterogeneous multimedia over 3G satellite networks
Wireless networks are experiencing a paradigm shift from focusing on the traditional data transfer to accommodating the rapidly increasing multimedia traffic. Hence, their schedul...
Hongfei Du, Xiaozheng Huang, Jie Liang, Jiangchuan...
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