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IWCMC
2006
ACM
15 years 10 months ago
Low complexity design of space-time convolutional codes with high spectral efficiencies
Space time convolutional codes (STCCs) are an effective way to combine transmit diversity with coding. The computational complexity of designing STCCs generally increases exponent...
Kyungmin Kim, Hamid R. Sadjadpour, Rick S. Blum, Y...
MM
2006
ACM
96views Multimedia» more  MM 2006»
15 years 10 months ago
Takashi's seasons
Takashi’s Seasons is a sequential live shadow puppet/video performance in which a number of interpretations of the four seasons are performed by an artist. Controlled with fishi...
Takashi Kawashima, Togo Kida, Yoshimasa Niwa
NETGAMES
2006
ACM
15 years 10 months ago
Count down protocol: asynchronous consistent protocol in P2P virtual ball game
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Yoshihiro Kawano, Tatsuhiro Yonekura
NETGAMES
2006
ACM
15 years 10 months ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
NORDICHI
2006
ACM
15 years 10 months ago
More than meets the eye: an exploratory study of context photography
In context photography, sensors gather real-time context information, which visually affects a photograph as it is taken. We have implemented a prototype running on standard camer...
Maria Håkansson, Lalya Gaye, Sara Ljungblad,...
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