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NPAR
2006
ACM
15 years 10 months ago
Real-time rendering of cartoon smoke and clouds
We describe an algorithm for rendering animated smoke particle systems in a cartoon style. This style includes outlines and celshading. For efficient self-shadowing effects, we in...
Morgan McGuire, Andi Fein
148
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OZCHI
2006
ACM
15 years 10 months ago
Spatial sound localization in an augmented reality environment
Augmented Reality (AR), the overlay of virtual images onto the real world, is an increasingly popular technique for developing new human-computer interfaces. As human navigation a...
Jaka Sodnik, Saso Tomazic, Raphael Grasset, Andrea...
SAC
2006
ACM
15 years 10 months ago
BambooTrust: practical scalable trust management for global public computing
Global public computing platforms, such as PlanetLab, grid computing systems, and XenoServers, require facilities for managing trust to allow their participants to interact effect...
Evangelos Kotsovinos, Aled Williams
UIST
2006
ACM
15 years 10 months ago
Viz: a visual analysis suite for explaining local search behavior
NP-hard combinatorial optimization problems are common in real life. Due to their intractability, local search algorithms are often used to solve such problems. Since these algori...
Steven Halim, Roland H. C. Yap, Hoong Chuin Lau
VRCAI
2006
ACM
15 years 10 months ago
A foveal inset for large display environments
We introduce a system that adds a foveal inset to large-scale projection displays. The effective resolution of the foveal inset projection is higher than the original display reso...
Oliver G. Staadt, Benjamin A. Ahlborn, Oliver Krey...
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