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AAAI
2006
15 years 5 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...
130
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ALENEX
2004
107views Algorithms» more  ALENEX 2004»
15 years 5 months ago
An Experimental Analysis of a Compact Graph Representation
In previous work we described a method for compactly representing graphs with small separators, which makes use of small separators, and presented preliminary experimental results...
Daniel K. Blandford, Guy E. Blelloch, Ian A. Kash
APVIS
2004
15 years 5 months ago
Adding Filtering to Geometric Distortion to Visualize a Clustered Graph on Small Screens.
Presenting large amounts of information in a limited screen space is a significant challenge in the field of Information Visualization. With the rapid development and growing use ...
Wanchun Li, Masahiro Takatsuka
156
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AIPS
2006
15 years 5 months ago
Sequential Monte Carlo in Probabilistic Planning Reachability Heuristics
The current best conformant probabilistic planners encode the problem as a bounded length CSP or SAT problem. While these approaches can find optimal solutions for given plan leng...
Daniel Bryce, Subbarao Kambhampati, David E. Smith
CDES
2006
106views Hardware» more  CDES 2006»
15 years 5 months ago
Reducing Memory References for FFT Calculation
Fast Fourier Transform (FFT) is one of the most widely used algorithms in digital signal processing. It is used in many signal processing and communication applications. many of t...
Ayman Elnaggar, Mokhtar Aboelaze
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