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211
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SIGMOD
2009
ACM
168views Database» more  SIGMOD 2009»
16 years 26 days ago
Database research in computer games
This tutorial presents an overview of the data management issues faced by computer games today. While many games do not use databases directly, they still have to process large am...
Alan J. Demers, Johannes Gehrke, Christoph Koch, B...
168
Voted
SIGMOD
2006
ACM
126views Database» more  SIGMOD 2006»
16 years 23 days ago
Declarative networking: language, execution and optimization
The networking and distributed systems communities have recently explored a variety of new network architectures, both for applicationlevel overlay networks, and as prototypes for...
Boon Thau Loo, Tyson Condie, Minos N. Garofalakis,...
127
Voted
ICSE
2003
IEEE-ACM
16 years 21 days ago
Patterns, Frameworks, and Middleware: Their Synergistic Relationships
The knowledge required to develop complex software has historically existed in programming folklore, the heads of experienced developers, or buried deep in the code. These locatio...
Douglas C. Schmidt, Frank Buschmann
127
Voted
EUROSYS
2010
ACM
15 years 9 months ago
Kivati: Fast Detection and Prevention of Atomicity Violations
Bugs in concurrent programs are extremely difficult to find and fix during testing. In this paper, we propose Kivati, which can efficiently detect and prevent atomicity violat...
Lee Chew, David Lie
113
Voted
EUROGRAPHICS
2010
Eurographics
15 years 9 months ago
Adding Depth to Cartoons Using Sparse Depth (In)equalities
This paper presents a novel interactive approach for adding depth information into hand-drawn cartoon images and animations. In comparison to previous depth assignment techniques ...
Daniel Sýkora, David Sedlacek, Sun Jinchao, John ...
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