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SIGMOD
2009
ACM
168views Database» more  SIGMOD 2009»
16 years 3 months ago
Database research in computer games
This tutorial presents an overview of the data management issues faced by computer games today. While many games do not use databases directly, they still have to process large am...
Alan J. Demers, Johannes Gehrke, Christoph Koch, B...
SIGMOD
2006
ACM
126views Database» more  SIGMOD 2006»
16 years 3 months ago
Declarative networking: language, execution and optimization
The networking and distributed systems communities have recently explored a variety of new network architectures, both for applicationlevel overlay networks, and as prototypes for...
Boon Thau Loo, Tyson Condie, Minos N. Garofalakis,...
ICSE
2003
IEEE-ACM
16 years 3 months ago
Patterns, Frameworks, and Middleware: Their Synergistic Relationships
The knowledge required to develop complex software has historically existed in programming folklore, the heads of experienced developers, or buried deep in the code. These locatio...
Douglas C. Schmidt, Frank Buschmann
149
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EUROSYS
2010
ACM
16 years 6 days ago
Kivati: Fast Detection and Prevention of Atomicity Violations
Bugs in concurrent programs are extremely difficult to find and fix during testing. In this paper, we propose Kivati, which can efficiently detect and prevent atomicity violat...
Lee Chew, David Lie
EUROGRAPHICS
2010
Eurographics
16 years 6 days ago
Adding Depth to Cartoons Using Sparse Depth (In)equalities
This paper presents a novel interactive approach for adding depth information into hand-drawn cartoon images and animations. In comparison to previous depth assignment techniques ...
Daniel Sýkora, David Sedlacek, Sun Jinchao, John ...
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