We describe a physically-based Monte Carlo technique for approximating bidirectional reflectance distribution functions (BRDFs) for a large class of geometries by directly simulat...
Stephen H. Westin, James Arvo, Kenneth E. Torrance
This paper presents an interactive bowling system using vison-based tracking for AR. With the bowling system, a user can enjoy the bowling game by rolling a real ball down a bowli...
Fundamental to the generation of 3D audio is the HRTF processing of acoustical signals. Unfortunately, given the high dimensionality of HRTFs, incorporating them into dynamic/inte...
Inspired by our past manual aspect mining experiences, this paper describes a random walk model to approximate how crosscutting concerns can be discovered in the absence of domain...
Current implementations for aspect-oriented programming languages map the aspect-oriented concepts of source programs to object-oriented bytecode. This hinders execution environme...