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SIGGRAPH
1992
ACM
15 years 8 months ago
Predicting reflectance functions from complex surfaces
We describe a physically-based Monte Carlo technique for approximating bidirectional reflectance distribution functions (BRDFs) for a large class of geometries by directly simulat...
Stephen H. Westin, James Arvo, Kenneth E. Torrance
ACMACE
2007
ACM
15 years 8 months ago
Interactive AR bowling system by vision-based tracking
This paper presents an interactive bowling system using vison-based tracking for AR. With the bowling system, a user can enjoy the bowling game by rolling a real ball down a bowli...
Yuko Uematsu, Hideo Saito
ACMACE
2007
ACM
15 years 8 months ago
Application of dimensionality reduction techniques to HRTFS for interactive virtual environments
Fundamental to the generation of 3D audio is the HRTF processing of acoustical signals. Unfortunately, given the high dimensionality of HRTFs, incorporating them into dynamic/inte...
Bill Kapralos, Nathan Mekuz
AOSD
2007
ACM
15 years 8 months ago
Efficiently mining crosscutting concerns through random walks
Inspired by our past manual aspect mining experiences, this paper describes a random walk model to approximate how crosscutting concerns can be discovered in the absence of domain...
Charles Zhang, Hans-Arno Jacobsen
AOSD
2007
ACM
15 years 8 months ago
A flexible architecture for pointcut-advice language implementations
Current implementations for aspect-oriented programming languages map the aspect-oriented concepts of source programs to object-oriented bytecode. This hinders execution environme...
Christoph Bockisch, Mira Mezini
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