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» Applying Graphical Design Techniques to Graph Visualisation
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IEEECGIV
2005
IEEE
15 years 8 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
VRML
1998
ACM
15 years 7 months ago
Building OpenWorlds
This paper discusses the history and design decisions behind OpenWorlds, the first C++ toolkit for VRML 2.0 integration. OpenWorlds is a highly extensible set of libraries which s...
Paul J. Diefenbach, Prakash Mahesh, Daniel Hunt
IEEESCC
2005
IEEE
15 years 8 months ago
An ECA Rule-based Workflow Design Tool for Shanghai Grid
Service integration, the ultimate goal of Shanghai Grid, has created a necessity for more efficient and effective workflow infrastructure. Workflow design tool is one core compone...
Lin Chen, Minglu Li, Jian Cao, Yi Wang
AMI
2009
Springer
15 years 10 months ago
I Bet You Look Good on the Wall: Making the Invisible Computer Visible
The design ideal of the invisible computer, prevalent in the vision of ambient intelligence (AmI), has led to a number of interaction challenges. The complex nature of AmI environm...
Jo Vermeulen, Jonathan Slenders, Kris Luyten, Kari...
GD
1998
Springer
15 years 7 months ago
Improved Force-Directed Layouts
Abstract. Techniques for drawing graphs based on force-directed placement and virtual physical models have proven surprisingly successful in producing good layouts of undirected gr...
Emden R. Gansner, Stephen C. North