Sciweavers

175 search results - page 10 / 35
» Applying Inexpensive AI Techniques to Computer Games
Sort
View
84
Voted
ACL
2011
14 years 1 months ago
Learning to Win by Reading Manuals in a Monte-Carlo Framework
This paper presents a novel approach for leveraging automatically extracted textual knowledge to improve the performance of control applications such as games. Our ultimate goal i...
S. R. K. Branavan, David Silver, Regina Barzilay
GROUP
2007
ACM
15 years 1 months ago
Beyond the lan: techniques from network games for improving groupware performance
Networked games can provide groupware developers with important lessons in how to deal with real-world networking issues such as latency, limited bandwidth and packet loss. Games ...
Jeff Dyck, Carl Gutwin, T. C. Nicholas Graham, Dav...
CIG
2006
IEEE
15 years 3 months ago
A Coevolutionary Model for The Virus Game
— In this paper, coevolution is used to evolve Artificial Neural Networks (ANN) which evaluate board positions of a two player zero-sum game (The Virus Game). The coevolved neura...
Peter I. Cowling, M. H. Naveed, M. A. Hossain
JVA
2006
IEEE
15 years 3 months ago
Natural Deduction Calculus for Computation Tree Logic
We present a natural deduction calculus for the computation tree logic CTL defined with the full set of classical and temporal logic operators. The system extends the natural ded...
Alexander Bolotov, Oleg Grigoriev, Vasilyi Shangin
SIGCSE
2004
ACM
132views Education» more  SIGCSE 2004»
15 years 3 months ago
Using game days to teach a multiagent system class
Multiagent systems is an attractive problem solving approach that is becoming ever more feasible and popular in today’s world. It combines artificial intelligence (AI) and distr...
Leen-Kiat Soh