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» Applying Inexpensive AI Techniques to Computer Games
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GROUP
2010
ACM
14 years 9 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
WIMOB
2008
IEEE
15 years 6 months ago
Using LED Lighting for Ubiquitous Indoor Wireless Networking
—Wireless networking is currently dominated by radio frequency (RF) techniques. However, the soon-to-be ubiquity of LED-based lighting motivated by significant energy savings pro...
Thomas D. C. Little, Peter Dib, Kandarp Shah, Nick...
TIME
2007
IEEE
15 years 6 months ago
Automated Natural Deduction for Propositional Linear-Time Temporal Logic
We present a proof searching technique for the natural deduction calculus for the propositional linear-time temporal logic and prove its correctness. This opens the prospect to ap...
Alexander Bolotov, Oleg Grigoriev, Vasilyi Shangin
CIG
2005
IEEE
15 years 5 months ago
Adapting Reinforcement Learning for Computer Games: Using Group Utility Functions
AbstractGroup utility functions are an extension of the common team utility function for providing multiple agents with a common reinforcement learning signal for learning cooperat...
Jay Bradley, Gillian Hayes
ICALT
2008
IEEE
15 years 6 months ago
NUCLEO: Adaptive Computer Supported Collaborative Learning in a Role Game Based Scenario
This paper presents the adaptation model used in NUCLEO, a pilot e-learning environment that is currently being developed at the Complutense University of Madrid. The NUCLEO syste...
Pilar Sancho, Rubén Fuentes-Fernánde...