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» Applying Inexpensive AI Techniques to Computer Games
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AIIDE
2008
15 years 15 hour ago
An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games
Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
Suhas Virmani, Yatin Kanetkar, Manish Mehta, Santi...
GAMEON
2003
14 years 11 months ago
Multi-Agent Based Modelling: from Social Simulation to Real Time Strategy Games
Simulation has been regarded as the third way to represent social models, alternative to other two symbol systems: the verbal argumentation and the mathematical one. Simulation ca...
Marco Remondino
SIGECOM
2010
ACM
173views ECommerce» more  SIGECOM 2010»
14 years 10 months ago
Approximating pure nash equilibrium in cut, party affiliation, and satisfiability games
Cut games and party affiliation games are well-known classes of potential games. Schaffer and Yannakakis showed that computing pure Nash equilibrium in these games is PLScomplete....
Anand Bhalgat, Tanmoy Chakraborty, Sanjeev Khanna
89
Voted
DAC
2000
ACM
15 years 10 months ago
Forensic engineering techniques for VLSI CAD tools
The proliferation of the Internet has a ected the business model of almost all semiconductor and VLSI CAD companies that rely on intellectual property (IP) as their main source of...
Darko Kirovski, David T. Liu, Jennifer L. Wong, Mi...
WM
2003
14 years 11 months ago
Worlds, Models, and KM
Techniques for computation on generalized diagrams are defined and the KM implications are explored. Descriptive Computing is presented and plan computation based on world models t...
Cyrus F. Nourani