Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
Simulation has been regarded as the third way to represent social models, alternative to other two symbol systems: the verbal argumentation and the mathematical one. Simulation ca...
Cut games and party affiliation games are well-known classes of potential games. Schaffer and Yannakakis showed that computing pure Nash equilibrium in these games is PLScomplete....
The proliferation of the Internet has a ected the business model of almost all semiconductor and VLSI CAD companies that rely on intellectual property (IP) as their main source of...
Darko Kirovski, David T. Liu, Jennifer L. Wong, Mi...
Techniques for computation on generalized diagrams are defined and the KM implications are explored. Descriptive Computing is presented and plan computation based on world models t...