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» Applying Inexpensive AI Techniques to Computer Games
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RTAS
2008
IEEE
15 years 4 months ago
A Hybrid DVS Scheme for Interactive 3D Games
Interactive 3D games are now widely available on a variety of mobile devices for which battery-life is a major concern. Many of these devices support voltage/frequencyscalable pro...
Yan Gu, Samarjit Chakraborty
72
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AI
2002
Springer
14 years 9 months ago
QUANTUM: A Function-Based Question Answering System
Abstract In this paper, we describe our Question Answering (QA) system called QUANTUM. The goal of QUANTUM is to find the answer to a natural language question in a large document ...
Luc Plamondon, Leila Kosseim
SAC
2008
ACM
14 years 9 months ago
Efficient concept clustering for ontology learning using an event life cycle on the web
Ontology learning integrates many complementary techniques, including machine learning, natural language processing, and data mining. Specifically, clustering techniques facilitat...
Sangsoo Sung, Seokkyung Chung, Dennis McLeod
CORR
2008
Springer
104views Education» more  CORR 2008»
14 years 9 months ago
A Recommender System based on Idiotypic Artificial Immune Networks
Abstract-The immune system is a complex biological system with a highly distributed, adaptive and selforganising nature. This paper presents an Artificial Immune System (AIS) that ...
Steve Cayzer, Uwe Aickelin
CG
2006
Springer
15 years 1 months ago
A Skat Player Based on Monte-Carlo Simulation
We apply Monte Carlo simulation and alpha-beta search to the card game of Skat, which is similar to Bridge, but different enough to require some new algorithmic ideas besides the t...
Sebastian Kupferschmid, Malte Helmert