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» Applying Inexpensive AI Techniques to Computer Games
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AI
2002
Springer
14 years 9 months ago
Improving heuristic mini-max search by supervised learning
This article surveys three techniques for enhancing heuristic game-tree search pioneered in the author's Othello program Logistello, which dominated the computer Othello scen...
Michael Buro
ICPR
2010
IEEE
14 years 8 months ago
Robust Figure Extraction on Textured Background: A Game-Theoretic Approach
Feature-based image matching relies on the assumption that the features contained in the model are distinctive enough. When both model and data present a sizeable amount of clutte...
Andrea Albarelli, Emanuele Rodolà, Alberto Cavall...
ENTCS
2008
110views more  ENTCS 2008»
14 years 9 months ago
Game-Based Probabilistic Predicate Abstraction in PRISM
ion in PRISM1 Mark Kattenbelt Marta Kwiatkowska Gethin Norman David Parker Oxford University Computing Laboratory, Oxford, UK Modelling and verification of systems such as communi...
Mark Kattenbelt, Marta Z. Kwiatkowska, Gethin Norm...
ACG
2009
Springer
15 years 4 months ago
Data Assurance in Opaque Computations
The chess endgame is increasingly being seen through the lens of, and therefore effectively defined by, a data ‘model’ of itself. It is vital that such models are clearly faith...
Joe Hurd, Guy Haworth
DIGRA
2005
Springer
15 years 3 months ago
CameraBots: Cinematography for Games with Non-Player Characters as Camera Operators
Cinematography describes principles and techniques pertaining to the effective use of cameras to film live action. The correct application of these principles and techniques produ...
James Kneafsey, Hugh McCabe