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CIM
2011
171views Hardware» more  CIM 2011»
14 years 4 months ago
Towards Cognitively Plausible Game Playing Systems
We propose to return to the roots of Artificial/Computational Intelligence applicability to board games domain by attempting to mimic human way of playing (or human intelligence ...
Jacek Mandziuk
ATAL
2007
Springer
15 years 3 months ago
Reinforcement learning in extensive form games with incomplete information: the bargaining case study
We consider the problem of finding optimal strategies in infinite extensive form games with incomplete information that are repeatedly played. This problem is still open in lite...
Alessandro Lazaric, Jose Enrique Munoz de Cote, Ni...
ICNC
2005
Springer
15 years 3 months ago
A Game-Theoretic Approach to Competitive Learning in Self-Organizing Maps
Abstract. Self-Organizing Maps (SOM) is a powerful tool for clustering and discovering patterns in data. Competitive learning in the SOM training process focusses on finding a neu...
Joseph P. Herbert, Jingtao Yao
CORR
2010
Springer
206views Education» more  CORR 2010»
14 years 9 months ago
Detecting Anomalous Process Behaviour using Second Generation Artificial Immune Systems
Abstract. Artificial immune systems (AISs) are problem-solving systems inspired by the biological immune system. They have been successfully applied to a number of problem domains ...
Jamie Twycross, Uwe Aickelin, Amanda M. Whitbrook
73
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IJCNN
2006
IEEE
15 years 3 months ago
An Adaptive Penalty-Based Learning Extension for Backpropagation and its Variants
Abstract— Over the years, many improvements and refinements of the backpropagation learning algorithm have been reported. In this paper, a new adaptive penalty-based learning ex...
Boris Jansen, Kenji Nakayama