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» Applying Inexpensive AI Techniques to Computer Games
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JOT
2008
114views more  JOT 2008»
14 years 9 months ago
By students, for students: a production-quality multimedia library and its application to game-based teaching
The attractive idea of using game development for teaching programming can only meet student expectations and modern software engineering requirements if it uses advanced multimed...
Till G. Bay, Michela Pedroni, Bertrand Meyer
ATAL
2008
Springer
14 years 11 months ago
A tractable and expressive class of marginal contribution nets and its applications
Coalitional games raise a number of important questions from the point of view of computer science, key among them being how to represent such games compactly, and how to efficien...
Edith Elkind, Leslie Ann Goldberg, Paul W. Goldber...
98
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AIIDE
2009
14 years 10 months ago
Evaluating the Authorial Leverage of Drama Management
A drama manager (DM) monitors an interactive experience, such as a computer game, and intervenes to shape the global experience so that it satisfies the author's expressive g...
Sherol Chen, Mark J. Nelson, Michael Mateas
IEEEPACT
1999
IEEE
15 years 2 months ago
Cameron: High level Language Compilation for Reconfigurable Systems
This paper presents the Cameron Project 1 , which aims to provide a high level, algorithmic language and optimizing compiler for the development of image processing applications o...
Jeffrey Hammes, Robert Rinker, A. P. Wim Böhm...
CONCUR
2010
Springer
14 years 10 months ago
On the Compositionality of Round Abstraction
ompositionality of Round Abstraction Abstract Dan R. Ghica and Mohamed N. Menaa University of Birmingham, U.K. We revisit a technique called round abstraction as a solution to the ...
Dan R. Ghica, Mohamed N. Menaa